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Charles R. Moore Jr.
I love to draw and create character. I strive to make quality models that are appealing to myself and a wide audience. As a 3D artist I am also texturing, rigging and animating my models. I continuously work to improve my skill set and knowledge base to stay current with industry techniques.
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My traditional skill set includes: drawing, sketching, concept creation, portrait drawing, figure drawing, and sculpting.
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My 3D skill set includes: character modeling, speed sculpting, concept modeling, re-topology(re-surfacing), prop modeling, animation, character animation, rigging, character rigging, texture creation, lighting, compositing.
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My known programs are: ZBrush, Maya, TopoGun, Mudbox, Photoshop, After Effects, Premire, Nuke, 3D Coat, Crazy Bump.
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Full Sail University 2011-2014
Bachelors in Computer Animation
United States Army Reserve 2004-2013
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Tuskegee University 2001-2003
Studied Aerospace Engineering
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