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Charles R. Moore Jr.

 

I love to draw and create character. I strive to make quality models that are appealing to myself and a wide audience. As a 3D artist I am also texturing, rigging and animating my models. I continuously work to improve my skill set and knowledge base to stay current with industry techniques.

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  • My traditional skill set includes: drawing, sketching, concept creation, portrait drawing, figure drawing, and sculpting.

  • My 3D skill set includes: character modeling, speed sculpting, concept modeling, re-topology(re-surfacing), prop modeling, animation, character animation, rigging, character rigging, texture creation, lighting, compositing.

  • My known programs are: ZBrush, Maya, TopoGun, Mudbox, Photoshop, After Effects, Premire, Nuke, 3D Coat, Crazy Bump.

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Full Sail University 2011-2014

Bachelors in Computer Animation

 

United States Army Reserve 2004-2013

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Tuskegee University 2001-2003

Studied Aerospace Engineering

 

 

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